I'll say this as someone with a passing awareness of the Street Fighter game franchise and its characters: this movie appears to be a fairly accurate representation of its source, for whatever that is worth. Aesthetically, it does indeed look like Street Fighter -as flashy and colourful and as ludicrous as ever. Its characters are an eclectic mix of styles and erratic fashion statements, its world is appropriately broad and silly. Yet none of that makes the movie itself good, points though it does at least earn for some visual effort.
The first theatrically released film under the Capcom brand since the last Street Fighter adaptation in 1994, the movie comes from of all people director Kitao Sakurai -best known for his work on The Eric Andre Show. Andre himself appears in the movie naturally as one of a few comic relief roles, and the particular chaotic comedy energy his work is known for can be found pervasive throughout the movie -though it is not a particularly good look. Street Fighter might demand a certain level of hyperbole, but there is a point where an abundance of overzealous actions, pacing, and dialogue become quite grating. And this is a movie that reaches that point very early on.
It is set in a highly exaggerated mystical and magical alternate universe version of 1993 (purely for some unimportant aesthetic reasons) in the vaguely Japanese-coded country of Shadaloo, under the oppressive dictatorship of M. Bison (David Dastmalchian). Much of the world derives its entertainment from elaborate and violent fighting tournaments, which Bison organizes in an effort to lure out of hiding a particularly powerful martial arts warrior Ryu (Andrew Koji). Fighting in the tournament is Ryu’s adoptive brother Ken Masters (Noah Centineo), resentful of Ryu’s disappearance following the traumatic death of their master some years before; and also Chun-Li (Callina Liang) seeking revenge on Bison for the murder of her father. Fighting each other and several other opponents, these warriors must ultimately work together in an effort to defeat the heinous potentate.
As would be expected, it is a pretty convoluted set-up to get to the basic premise of wild characters fighting each other in arenas (or otherwise) in bombastic ways. A credit to Sakurai, he is aware that the details don’t matter and isn’t afraid to play stylistically with the movie’s reality. This is most apparent in the flashback scenes of Ryu and Ken with their master Gouken (Don Lee), which are depicted explicitly in anime form. No explanation is given, it’s just a purely stylistic choice that feels in keeping with the contours of this world. In fact the aesthetic of anime with its broadness of energy and expression, arguably fits this material better than live-action -Sakurai perhaps is conscious of this too, almost mimicking anime in some corners of the movie.
And I wonder if this doesn’t extend to the script, which often feels like it has been poorly translated from another language in the manner of many an anime dub. Because of the campy nature of the world overall, there is an inclination to take as intentional the over-dramatic overtones of the dialogue, the repetitious nature of the exposition, and just the general bland construction, but there is a limit to both how much that can be believed and accepted. The comic relief especially, emanating often from Ken and his manager Dan Hibiki (Andrew Schulz) is incredibly lame most of the time -frequently forced for the sake itself, incongruously crude or nonsensical. Some of it is down as well to technical shortcomings -bad editing and worse ADR that saps any kind of charisma that might emanate from a beat- and also the performances. Centineo is a mess of overcompensation and has no chemistry with Koji, his apparent brother. And Schulz delivers everything through that filter of mindless obnoxious machismo that is his personal brand and which proves an awkward fit for this kind of movie. Dastmalchian and Liang are both comparatively better but playing on two vastly different wavelengths -he incredibly hammy and over-the-top, she serious and severe to the point of passion but also dullness. Meanwhile Koji plays to a hollow stoic archetype and the other visually unique fighters -several of whom are played by non-actor wrestlers and martial artists- are empty vessels outside of their looks, like Cody Rhodes's Guile and Vidyut Jammwal's Dhalsim.
Feeble plot points such as the estrangement of Ryu and Ken, their mutual inferiority complexes about each other, and Chun-Li's traumatic backstory come into the film with no tangible dramatic weight -the anime interludes distracting from the former's ability to convey its themes seriously and the script just not being up to the task of characterizing the latter with any degree of authenticity without disrupting the heightened cheesy tone -communicating Chun-Li's real tragedy and rage is less important than allowing that context to facilitate a call-back to one of the more memorable goofy lines of the 1994 film.
And yet that is essentially what Street Fighter as a concept is. Obviously it matters less in a game that a character is an empty vessel but the purpose of the game can certainly be adapted. And on that front this movie is reasonably successful. The fights, though perhaps not as bombastic as in the games, are still appropriately eccentric, propulsive, even a little inventive -if not always entirely coherent in their editing. There is a lot of flourish to the movie which doesn't count for nothing. And the general visual aesthetic is certainly engaging, far more vibrant and colourful than the last Street Fighter movie, yet also distinct enough from the games in a way that is actually complimentary. If only the script and performances could be as much so.
A Street Fighter game fan looking for the bare minimum of a loyal movie adaptation will find that in this movie. It has the right aesthetics, the right costumes, and the characters were likely cast for resemblance more than skill. But to appreciate that you must endure a dreadful script peppered with immature jokes and references, mediocre performances, and a cascade of painfully deployed obvious needle-drops right up through to an underwhelming ending primarily designed to set up a sequel. Not an even trade-off.
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